At the beginning of the year 2022, investments in video game gloves have not been empty, particularly at Sony, which bought Bungie sober last February. A Japanese firm also presented kid gaming services on demand last March. Today, it is the major investment that Sony has made to strengthen its opportunities in the Metaverse sector.
Read also: LEGO and World famous Video games will build a Metaverse for children
1 billion sober bucks invested in World famous Video games to strengthen relationships in the Metaverse
World famous Video games is sober to emerge as a main player of the Metaverse as its dominant place in the video game industry home more demonstrate. The American company is currently worth , 5 billion dollars and a new agreement with the LEGO Team has just been concluded last week .
Today, Sony, which already held a minority component of Epic Video games, sober height 450 millions of bucks since July 790, adds 1 billion on a table. A few days ago, the company KIRKBI offer The LEGO Team has already invested $ 1 billion in the metaverse sector of Epic Video games. Sony CEO Kenichiro Yoshida has spoken about the investment.
As a sober creative entertainment company, we are delighted to invest in World famous to deepen our relationship in the field of metaverse, a space where creators and users share their temperatures. We are also confident that Epic’s expertise, including its powerful game engine, combined with Sony’s technology, will accelerate our various initiatives, such as the development of new digital experiences for sports fans and our virtual creation endeavors.
Tim Sweeney, the CEO of Epic Video games has also spoken publicly to praise the advantages of this partnership with LEGO and this investment guys by Sony.
As we reimagine the future of entertainment and gaming, we need partners who share our vision who . That’s what we’ve found in our partnership with Sony and KIRKBI. This investment will accelerate our work to build the metaverse and create spaces where gamers can have fun with their friends, where brands can build creative and immersive experiences, and where creators can build community and thrive.
The enthusiasm aroused by the Metavers for several months is only growing and whether the public likes it or not, this virtual assistant domain will be essential in the next few months. years when sony ericsson looks at investment gloves in the sector even though many debates have yet to be held and specific gray areas pose many questions.