Test – VelocityOne Flight – The flight simulation kit that will send you to seventh heaven?

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Released on August 2020 on PC and the 27 July 2020 on Xbox Series X|S, the aeronautical simulation Microsoft Flight Simulator benefited from a major forum on the occasion of its return to present its many assets to the general public. Neophytes as well as piloting aces were able to get their hands on the most famous simulator to discover the whole world from the skies. In this sense, what better than a Yoke or a HOTAS to benefit 100% of the experience offered by a flight simulator. That’s why Turtle Beach offers the VelocityOne Flight on the market, a Yoke dedicated to Xbox Series X|S and PC players that we tested just for you.

Turtle Beach is tackling a new segment

What is interesting is to Note that Turtle Beach has not been afraid to interfere in the segment of simulation peripherals, a sector long dominated by Thrustmaster and Logitech, whether for steering wheels, HOTAS or Yokes. Turtle Beach’s core business has historically been gaming headsets, and it still is. Their previous attempts to launch products in the controller sector have not been particularly successful and it is therefore normal to ask, at first glance, questions about this VelocityOne Flight.

Offered to 379,90€, this Yoke finally offers an accessible and immersive experience that we are going to detail for you. It is even an ideal choice for players wishing to benefit from a more advanced experience than with a controller or a HOTAS.

The kit of this Velocityone Flight remains very complete and relatively simple to implement. In the box, we first find the main stick as well as the control system with the gases, including the compensator and 10 buttons to configure. These two central pieces are to be connected together with a braided USB-C cable. A second USB-C to USB 3.0 cable, also braided, connects the Yoke to your Xbox Series X|S or your PC. A 3.5 mm jack port is also available on the left side of the yoke to connect your headphones directly. Finally, several detachable tips can be interchanged on the throttles to adapt to the aircraft flown in the game.

As for attachments, the VelocityOne remains simple to install on any desktop edge. By lifting the “hood” of the Yoke, two clamps located under the device can be tightened and loosened with the supplied Allen key. For those who cannot use the clamps on their desk, four non-slip strips are also provided in the set.

What about the design and ergonomics of this VelocityOne Flight? We can say that Turtle Beach has won its bet. The overall appearance is qualitative, the plastics used are not “cheap” and the manufacturing quality is there. This Yoke is also very ergonomic and realistic, the grip is direct. The stick buttons, Xbox controls (A, B, X and Y as well as the triggers) as well as all other keys are perfectly laid out, improving the overall in-flight experience. We still regret the fact that the control panel behind the Yoke is unusable and purely decorative. Finally, the small screen located in the center of the handle turns out to be very useful and just as easy to handle, but we will detail it for you later.

Immediate take-off

What is striking about this VelocityOne Flight is the ease and speed of launch. The manual provided in English is relatively simple and clear to understand. It contains all the assigned commands as well as the elementary operating principles of the Yoke. The latter is directly recognized by the console and by Microsoft Flight Simulator, it acts (almost) like a controller. Once launched, you can browse its control screen. There are several menus allowing you to choose the input device (PC or Xbox Series X|S), to access the training mode and to discover the controls (very useful at the beginning), to modify the color of the leds device or to change the command profile.

This last feature is rather useful since the VelocityOne Flight offers a default configuration, a second configuration dedicated to single-engine aircraft and a third dedicated to twin-engine jets. In addition to this, you can create multiple profiles from A to Z in the Microsoft Flight Simulator menu 2020. This gives you the ability to customize your experience as much as possible and create dedicated configurations for each device or type of device. We created two additional profiles, but for this test, we mainly flew with the three basic profiles offered by Turtle Beach.

Difficult to switch back to controller after having tested this Yoke

The Microsoft Flight Simulator experience is increased tenfold by using the VelocityOne. The immersion in the flight simulation becomes unique and gives a new dimension to the slightest journey, whether it is to fly over Kilimanjaro or to take off from your hometown airfield. It should be noted, however, that a period of familiarization and learning is necessary before becoming familiar with the equipment and beginning to enjoy using it. You will need to be self-motivated and persistent to grasp and understand all aspects of the Turtle Beach Yoke.

One of the impressive details of this Velocityone is the fidelity and speed of information transmission in the game. Every movement made on your Yoke will be reproduced down to the second in the cockpit of your plane in the game.

The sensations of the Yoke are there and the latter has an angle of 180 degrees, a notable advantage that not all competing models have. The handle is also equipped with a Hall effect sensor to increase the fluidity and comfort of use. During the first gaming sessions, we still note the presence of small jerks from the handle, which can reduce the precision of your movements. Rest assured, this problem quickly fades over the use of the VelocityOne Flight, giving the feeling of a simple break-in necessary.

Failing to have access to controls at the foot, the management of the rudder is carried out thanks to the LT and RT triggers, at your fingertips. The rendering remains very satisfying, natural and precise.

The small upper joysticks allow us to control the view in the cockpit easily while the 10 surrounding buttons can be configured as we wish to manage the parking brake, the landing gear or even the lighting of our aircraft.

As for the throttles, the rendering is just as qualitative. The upper joysticks will be useful for managing the power of airliners (Boeing 787 or Airbus A320) with multiple engines. Note however the somewhat high sensitivity of these upper levers, despite a very useful blocking system when it comes to reversing the thrust of the engines.

As regards single-engine (TBM 900 or Cessna 180) of smaller size, it is the three lower levers that are useful to us. They allow us to respectively control the engine speed with the black, the pitch of the propeller with the blue as well as the richness of the mixture with the red. The different interchangeable tips allow us to match the configuration of our VelocityOne to that of the aircraft we are controlling in game.

Finally, note the presence of the compensator located between the stick and the joysticks gas. This compensator keeps the device in a balanced, stable position, without having to constantly play with the handle. The compensator relieves us during long flights and its feeling remains also successful.