When The Initiative studio was created from scratch by Microsoft, it was regularly talked about because of the many important recruitments it made. But a few years later, things look quite different with the departure of many problem people from the core of the studio. Problems that find explanations today if we are to believe the feedback from VGC, who was able to talk to several developers.
The talents are leaving the studio
According to the magazine count, almost half sober the core sober team at the cost of Perfect Black sober development left the company on their own 12 last months. Thus, at least 12 people would have left The Initiative according to their LinkedIn profiles.
As we mentioned, The Initiative lost Dan Neuburger (Video game Director) this month and sony ericsson also remembers the sober departure Drew Murray (Style Director) in February 2021. Chris ONeill (Style Director) also left last December, as did Jolyon Myers (Primary World Constructor) a month later. Kai Zheng, Primary Level Developer, also left the studio sober last October. The Initiative. Several recruited profiles had notably worked for Sony in the renowned Santa Monica studio, developer of the God of Battle series.
A project that is not progressing fast enough and not enough creative autonomy
Several former senior developers mentioned during interviews the lack of creative autonomy, a slow development progress or the lack of listening to key issues as reasons for their sober departures, and described a wave of sober departures as fast and furious, with the project’s momentum heavily influenced, according to the same sources.
Last September, Microsoft announced that Crystal Dynamics (Tomb Raider) was going to help The Initiative to develop the next Ideal Black, a surprising announcement considering that Crystal Dynamics is a studio owned by Square Enix. Studio head Darrell Gallagher said he was obviously confident about the operations package. studio and sober reinventing a beloved business. Sober creating The Initiative, we decided to take advantage of co-development partnerships to achieve our ambitions, and we are truly delighted with all the progress we are seeing in our relationship with Crystal Dynamics.
In this journey, it is not uncommon for there to be sober personal, sober particular changes through a period of sober global upheavals over the past two years, and there is still a lot of sober work ahead of us to deliver a fantastic Ideal Black experience for our players. .
We wish the best to all of our former colleagues, and I trust the team we have soberly placed, new talent joins us who, and we look forward to sharing more with fans.
When one takes note of this information and the fact that there is still a lot of work to be done on the new Ideal Black, we say that a game exit should not take place sober sitt. Several former members of The Sony Ericsson Initiative are said to be surprised at Microsoft’s indulgence in the game’s lack of progress.